Orangey Update 5/8/25
Halloo! I wanted to reveal new changes and additions to Orange Roulette as I finish play-testing and preparing the first of the plus modes. The major addition is a new orange joining the lineup, a character from long, long ago, now returned. Where did he go? Did he escape? Why is he back? To help or hinder? Time will tell!
Changes and Fixes:
- a new mysterious orange has been added to the roster, and can be currently found wandering around Iron Orange Mode, as well as joining the Orange Royale teams.
- a few new accessories have been added to characters
- new animations and adjustments to animations
- crazy gets a new do
- crazy’s logic changed slightly … basically he has no logic, and is truly random. Also he's not a fan of special moves.
- a new bonus option has been added to Orange Royale: the ‘Long Spin’. The cylinder will keep spinning for about 10 seconds, and you can pull the trigger on your opponent at any time. Try your luck at guessing the exact moment to pull the trigger! If you miss, your next trigger pull is on yourself.
- the bonus option ‘Lucky Horseshoe’ has been clarified with a handy visual aid showing where in the cylinder the deadly banana bullet resides. An ‘X’ marks the spot where the next trigger pull is lethal.
I wanted to release these changes now as I work on the first Plus Mode, which will be released soon!
Files
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ORANGE ROULETTE
Trapped in a prison hell, a desperate orange will play a deadly game in the hopes of getting shipped home.
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Comments
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Lets goooo! I'm squeezed to see this.
I love how your ideas are always so orange-inal!