Orange Update for 5/28/24!
Halloo! This latest update has a buncha things going on!
The major change is another balance adjustment to Grim Orange. As mentioned previously, I'm trying to find a nice middle-ground for the gameplay without over-complicating things, adding some subtle strategy that prevents a player from spamming 'Shoot Other' over and over (unless they REALLY want to of course).
I have added the 'Blood Orange' as a marker for whose turn it currently is during a round. Instead of simply alternating turns, either player or adversary can 'steal' the first turn of the next round. They'll hold onto firsties until the other orange steals it back.
(For those who want to figure this all out organically, which I prefer, I'll outline how it specifically works at the bottom of this post with a spoiler warning!)
I've set in stone how the other rules of Grim Orange play out, which I'll also outline below. I removed the rotating sign for Grim for the time being, I think it's enough for the Player to have it; you will have to try and keep track of Grim yourself. But if you see Grim cheating let me know!
FYI In a future update I'll be locking down the mode progression. To open Easy Orange you'll have to survive past at least opponent 3 in Iron Orange; to get to the Grim Orange solo-mode, you'll have to complete Easy Orange at least once!
Other fixes and changes:
-- adjusted the speed of a few animations for added intensity
-- added a couple of Easter Eggs, can you find them?
-- fixed a glitch where if Grim slides beside you when you fail shooting him, if you press 'Self' super-fast, he stays all up in your grill too long, making everyone extra uncomfortable (thanks Manny!)
-- tried to fix some camera jitter, hopefully is resolved I'm not sure
-- added an animation to make 'Pass' look more interesting and visually unique.
SPOILERS:
OK, the Grim Orange has a few rules, knowledge of which could help your strategy a little! The game is still Roulette, so the outcome is still random, but if you want a little extra advantage, knowing the rules can help! Otherwise you can still use your psychic powers!
-- starting player at the very beginning is picked randomly
-- If you survive 'Shoot Self' (by itself, not as the penalty for missing 'Shoot Other'), the Blood Orange will roll over to your side of the table, signifying that you will start the next round. But your Adversary can steal the first turn back by also surviving 'Shoot Self'. Whoever has it at the end of a round will start the next round.
-- 'Shoot Other' and 'Pass' alternate between each other when you use them.
-- Using 'Shoot Other' without dying, or using 'Pass', changes your option to the other one; 'Shoot Other' becomes 'Pass', 'Pass' becomes 'Shoot Other'.
-- Losing 'Shoot Other' (dying) will not advance the choice to 'Pass'. If you shoot yourself or Grim shoots you, the choice does not advance. The next round will start with the last choice you had.
-- If you win a round by shooting Grim, the choice advances. if he shoots himself, it stays the same for you until you use it.
-- Same rules apply for the Grim Orange, if you see him cheating let me know!
It's not as complicated as explaining it, ha ha. It all happens automatically -- this is just what's going on under the hood!
Thank you again for playing!
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ORANGE ROULETTE
Trapped in a prison hell, a desperate orange will play a deadly game in the hopes of getting shipped home.
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When you lose to the first orange he wears glasses. I think that's an easter egg