A downloadable game for Windows

Buy Now$1.25 USD or more

Spike a Love Story puts you in the spikes of a lonely trap in a long forgotten video game. As its only contact is the game mascot, it has grown an attachment to that one source of stimulus, with only a singular means of expressing itself: brutal smashing action! A retro-resurgence of interest in this game world has suddenly given Spike what it has longed for: endless chances to show the game mascot its love. You know, by violently smooshing him.

CONTROLS FOR STORY AND SURVIVAL MODE:
On keyboard, press X or SPACEBAR to activate Spike, or the 'South' button on your X-Box or PlayStation Game Controller. They all do the same thing: SMASH.

CONTROLS FOR LOCAL TWO PLAYER AND AI BATTLE:

SPIKE:
X key or SPACEBAR or 'SOUTH' button on Game Controller to SMASH
Z key or 'WEST' button on Game Controller to FAKE OUT MOVE
C key or Game Controller RIGHT SHOULDER BUTTON for SPECIAL ATTACK

GUY:

A and D or LEFT/RIGHT ARROWS, LEFT STICK on Game Controller to MOVE
SHIFT key or LEFT SHOULDER BUTTON to WALK
SPACEBAR or UP ARROW, 'SOUTH' button on Game Controller to JUMP
C key or RIGHT SHOULDER BUTTON for SPECIAL ATTACK

Requires Windows 7 or above, 64 bit.

StatusReleased
PlatformsWindows
Release date Apr 15, 2022
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorMatzerath
GenreAction
Made withUnity, Godot
Tags3D, Cult Classic, Cute, Fast-Paced, Funny, Local multiplayer, one-hit-kill, Singleplayer, spike, Traps
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller
MultiplayerLocal multiplayer
Player count1 - 2

Purchase

Buy Now$1.25 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.25 USD. You will get access to the following files:

spike-a-love-story-windows.zip 232 MB
Version 10

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Stunningly difficult in all modes- nicely done.

(+1)

Thank you for playing and commenting! Adding a bit more balance is in the plans. The 'Story Mode' needs to be separated into levels -- with some lore squished in there as well!